In this article, the author did research on adults who game. There was a public poll open to a select group of people. A serious outcome of the poll decided that 4 in 10 adults believe that violence in video games is related to violence in real life. The article gave data and facts that supported this argument. They then gave data about how minorities and women are not represented in video games. Although video games could help build teamwork, communication, and other abilities, there is still an underlying problem with how non-white males are treated. The problem with video games is the audience. According to the data, the audience is primarily straight white males who are most commonly 13-29 years old. Since the majority of the audience are the other side of people who aren’t getting represented, the majority of the game content and storylines don’t include a variety of players. Data shows that the times that women or colored people have been in games they have been poor or not have all the liberties as a white main character. In the video games I play, I see a lot of different racial and gender characters. Valorant is a 5v5 shooter game that includes more women than men characters and over 90% of the game is not cacuasian. Valorant has 30% to 40% women players; this differs to many other shooter video games. Enter valorant character percentages: … These percentages show that out of the playable characters majority are female. This is a good impact on players because they play as female characters. Even despite Valorant being a game that has all of these statistics, the fan base and audience still has an underlying toxic masculinity prejudice.