Month: September 2022
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Overview of Stereotypes and Prejudices Perpetuated in Online Gaming
Video games have gained much popularity among teenagers, especially during the pandemic. Video game usage went up 75% amid the COVID-19 pandemic (Shanley, 2020), with the gaming industry earning $159.3 billion in 2020(Field Level Media, 2020). In fact 82% of global consumers played video games or watched video game play in March 2020 (Nielsen, 2020)